#ifndef _MAPGRID_H_
#define _MAPGRID_H_


#include "gameDefine.h" 
#include "GamePlayer.h"



class MapGridLink
{
public:
    fuint16     mMapID;
    MapGridID   mGridID;
};

typedef vector< MapGridLink > MapGridLinkVector;
typedef vector< MapGridLink >::iterator MapGridLinkVectorIter;


class MapGrid
{
public:

	MapGrid();
	~MapGrid();

	fubyte				mIsBlock;
	fubyte				mEnemyRand;
	MapGridLinkVector   mLinks;
	MapGridID			mID;

	fint32				mECID;
	
protected:
private:

	
};



#endif

